Capn' Jim

Captain of the Spooky Skellingtons, of which, he is the only member. He always wanted to be a pirate but

never had the funds or a crew. His preferred weapon is a scimitar. Before he went adventuring he was a historian specializing in pirates.

During his historian days he heard stories of a grave of a fallen god. There he found Etharium. The dead son of ohm. Etharium is a sword of massive power who is alive. He made a pact with Etharium to make sure he would be returned to Ohms Domain. Eventually in Capn' Jims travels he met the god Bascho and gave him Etharium to take back to Ohm. In exchange for giving him back to Ohm, Capn' Jim gained psionics and knowledge of something. Capn' Jim was in a fight against Bubble, a chaos mage. During this battle a hoard of skeletons attacked Capn' Jim and his party (the savior seven). Capn' Jim deemed one of the skeletons "Smitty" and called him his first mate. Smitty proceded to attack Capn' Jim multiple times, nearly killing him. Eventually Capn' Jim defeated and cursed Smitty forever.

Racist against every race except humans, and animals.

Religion: Ektar

Attractiveness: 88/100

Abilities:

Curse of Capn Jim - 6CD Says a curse, each curse is differs with a power phrase. Phrase is chosen effect is carried out according to d20+2.

Plunder - Basic attacks steal 3d10 gold from the enemy. Half as effective if enemy doesn't have gold. Chance to steal items/jewels.

Pirate Knowledge - Knows navigation, sailing, swordfighting, medical stuff, fishing, survival.

Mop the deck! - 5CD Swings his sword at the enemies feet dealing 1d6 damage has a chance to trip those hit.

Pirate's trial - Challenge an enemy. Deals 1d8+3 bonus damage to that enemy. If the enemy attacks anyone else this deals 1d10+3 bonus damage instead.

Bottle of rum - While drunk deals +8 more damage but gets -1 to hit 2 damage reduction. Can triple this effect if super drunk.

Gettin' Booty+ - Guarenteed loot after battles.

Feats:

Spirit of Avarice - Always find something worth d100 gold when you search in a new area. When shopping roll a d20 and the price is halved if I pass the roll. Also can use gold to heal yourself at a 2 gold:1 health ratio.